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Devlog
v0.5.3: Fix support for broken VST2 and VST3 hosts
July 04, 2024
by
Xaymar
Fixes & Improvements A fallback ring/cyclic/circular buffer for Hosts without a proper manifest (Reaper) is now implemented, which supports everything from Windows XP to Windows 8.1. The fallback impl...
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v0.5.0: Switching to Steinberg's VST3-in-VST2 wrapper
March 14, 2024
by
Xaymar
Fixes & Improvements: Some hosts that really hated the use of mixed CRTs should no longer crash on load. Hosts with latency compensation should now be sample accurate and no longer require moving audi...
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v0.4.2: Extended support for additional VST Hosts
February 18, 2023
by
Xaymar
Fixes & Improvements Fixed a bug introduced in v0.3.3 causing some VST 2.x hosts to be unable to load VoiceFX. Known Issues Buffer sizes below 10ms may cause unusual issues. Some real-time VST hosts m...
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v0.4.1: NVIDIA Ada Lovelace support
November 29, 2022
by
Xaymar
Fixes & Improvements Updated NVIDIA Audio Effects SDK to support NVIDIA Ada Lovelace GPUs. Deprecations & Removals Temporarily removed resampling support as none of the available solutions work. Event...
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VoiceFX v0.4.0: Echo Removal, Parameters, Automation
July 24, 2022
by
Xaymar
#Update
Fixes & Improvements Added parameters for Mode and Intensity to the full version. This allows switching between Noise Removal, Echo Removal and Noise + Echo Removal. Added support for parameter automa...
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VoiceFX v0.3.4
July 22, 2022
by
Xaymar
#Update
Fixes & Improvements Fixed compatibility with some VST2.x hosts which would never set the sample rate. Fixed the cleanup of log files when the plugin loads. Log files older than 14 days should now aut...
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VoiceFX v0.3.2
April 05, 2022
by
Xaymar
2
Fixes & Improvements Fixed delay calculations incorrectly being tied to the block size. Fixed an out-of-bounds reads/writes which may have caused some VST hosts to behave in undefined ways. Fixed buff...
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VoiceFX v0.3.1
September 21, 2021
by
Xaymar
4
#update
Fixed an internal error causing the effect to reinitialize even if nothing has changed, which was a mainly a problem with the VST2 version...
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